Sunday, November 8, 2009

Using postcard process for design of information graphic

The process between Kyle and I in our postcard dialogue is useful in that it has information useful to the communication process between a SENDER and a RECEIVER that I can use in CALL OUTS in my information graphic.

This project will be two fold:
1. a paper airplane (flat piece of paper with fold lines, instructions, annotations and graphics)
2. an instructional video - how to make and fly the paper airplane and learn about communication

The design will meet three objectives:
1. 1. be a visually engaging, clearly communicative and refined graphic design artifact
2. include all components of a traditional communication model in illuminating detail or annotations (referencing readings and lectures)
3. utilize, respond to, or reference the original partnered dialogue (see below)

Here are the points I collected from our Postcard discussion:
1. What is this paper airplane and what is it for? Enjoyment? Sending MESSAGEs? Include a welcome text: this is where you get to send a message using the CHANNEL of a paper airplane
2. Clear design of instructions on how to use it, where to write the MESSAGE and why, where to put FEEDBACK and why (use of hierarchy in design will be important here). Maybe the SENDER doesn't make the paper airplane very well. The SENDER should be KNOWLEDGEable in paper plane design and construction, the instructions should be clear). Both the SENDER and the RECEIVER should be instructed as to how to throw and catch the plane.
3. Include annotations about possible NOISE (this could be wind, rain, the plane hits the ground early and the message doesn't reach it's intended target)
(hierarchy is important here - the RECEIVER of the plane should find it easy to see instructions of what to do in order to send FEEDBACK).

Here is feedback from three classmates:

Micah:
"The paper airplane is wonderfully tactile. Us designers being the audience, we love the craft and participation of design, so this would work really well and be fun to see in action."

Tammy:
"Adding cohesive annotations of the postcard dialogue may be the challenge."
"The exciting part and good comparison to an actual fragile message is the lack of control (or noise) that could occur during the transmission."
"A fun (possibly off the wall) example for a miscommunication, would be if one shy and love-struck person wrote a note expressing adoration to a stranger (a love at first sight type of situation) and the message was intercepted by another."

Sean:
"...has the potential to become something bigger than the product itself."
"The spreadability that the product has is high..."
"If the product is always being used and reproduced than the idea of it will permeate much deeper into society and not simply be filed away."

And finally, my interpretation of what they are saying:
- usability: high, think of someway to make these very easy to duplicate
- make sure the design of graphics, hierarchy of design and annotations are clear and understandable
- research and make a robust design that doesn't fail in flight
- what about if the message was intercepted?
- think about where to place the product

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